Tailoring Your Mobile App to Fit Each Device

In a day and age where most people access the bulk, if not all, of content from their phone or tablet, it makes sense that tailoring your apps to mobile device hardware would be very important. There are three distinct factors to keep in mind when tailoring your mobile app that can help make the process a bit easier and that can help you determine what needs to be changed, and what can stay the same.

The first factor is size of the screen being used. Each and every device is a different size, screen, capacity, and more. It is crucial that you tailor your mobile app to the different sizes of popular devices that you may be working with. That means that you should think about making sure your mobile app fits the screen of small devices, as well as large devices. It is helpful to pick a few common sizes and tailor your app to fit those devices. It is important to keep these things in mind with all mobile app development. While it is impossible to fit your app to every device on the market, you can fit it to a large range of devices making it much more appealing to a larger market. Nothing is more annoying than when you download a great new app and it is either too small, or the worst, too large for the screen of your device. This is crucial with mobile app development.

Another factor to keep in mind is the overall quality of the mobile app itself. Some devices are not capable of running high quality mobile apps. This means that you should shoot for developing a mobile app that is normal in terms of overall quality. You should not set out to create a mobile app that is so cutting edge that only the fastest smart phones can handle it, but you should not dumb it down so that it does not work well with newer phones. Aim for an app that works with a wide range of devices across the board.

The last factor to keep in mind is the size of the app overall and how much memory it is going to use. Though a larger app that is better made is going to take up more space, it is not necessarily the most important thing in the world. You should be working to create an app that is in depth and well made, but that if a person with an older phone decides to download, it isn’t going to completely wipe their memory and make it impossible for them to download anything else.


Filed under: Product Engineering | Topics: apps, mobile apps

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